Multiple GPUs are also supported with out of core geometry. Octane now supports out of core geometry, allowing you to use a significant portion of your system memory for geometry data. You will find the settings to enable it in the Camera Imager settings. The much anticipated Spectral AI Denoiser allows you to render noise-free in a fraction of the time. Using the gizmos in the viewport on massive scenes is also in real time. Vertex animation with constant topology is updated in real time in complex scenes, as you move the time slider. You are able to position and modify geometry in real time, even in scenes with several millions of triangles. ![]() AI SceneĪI Scene in Octane brings you much faster scene loading times, and a dramatic improvement in viewport interactivity. When used with Adaptive Sampling, AI Light gets even better, since it will learn that other lights become more important, as some pixels are no longer sampled. As a learning system, AI Light improves as you render more samples. With the introduction of AI Light in Octane, you will see a great improvement in light sampling, especially in scenes that have many lights with localised distributions. Otoy has also announced that the software will be free to use on two GPUs, including access to 12 of the company’s integration plugins for DCC applications New Features of V4: AI Light The release integrates Brigade, Otoy’s real-time path tracing engine, into OctaneRender, speeds up scene updates by up to 100x, and introduces intriguing new AI-based lighting and denoising systems. Otoy has released OctaneRender 4.0, the long-awaited update to its GPU production renderer. Octane Render for-C4D V4.0-RC7-R4 Mac.zip (62.52 MB)ĭownload Octane Render 4.0-RC7-R4 for Cinema 4D macOS Domain specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field and motion blur, reducing render times by 50-100x in noisy scenes.Octane Render for-C4D V4.0-RC7-R4 Mac.zip ![]() Unlike other post-processing denoisers, the Spectral AI denoiser operates on internal perceptual models and scene data deep in the engine. OctaneRender 4 introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering. OctaneRender 4 can render fast out-of-core geometry entirely from CPU memory, with minimal speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.Īccelerates light sampling, tracking emissive points in real-time with up to 6-10x speed gains in scenes with many small light sources such as multi-point or spot lights. Brigade gives artists instant game-engine like feedback in the Octane viewport while moving or deforming heavy meshes with millions of triangles. OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into OctaneRender 4, making heavy scene loading and interactivity up to 10x to 100x faster. ![]() OTOY® is proud to advance the state of the art once again with the release of OctaneRender 4™ – available now – with groundbreaking machine learning techniques, out of core geometry support and massive 10-100x speed gains in the scene graph. OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
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